Stack: Cinder, openGL, shaders
This was an experiment to create a set of transformations using only code inspired by Disney's 12 principles of animation. I was inspired by the video below made by Cento shows the animation principles in their simplest form. "
I approached it by distilling the process down to a set of simple transformations that bring out the character even in simple shapes like a cube or sphere.
By varying the parameteres, the shapes can be transformed in a number of ways.
Here are some examples that show some variations. Every shape is unique in the sense that it creates something different even with small differences in the paramter values.
Find the code on github